Wednesday, June 23, 2010

Shit

Sorry everyone. I messed this round up (AKA i'm slow)



Gimme shit by friday. GO GO GO.


EDIT: Russia also quit. So, I'm giving it to a vote: I can find a replacement OR we can just let their pieces go, they'll hold, not support...

CIVIL DISORDER [PB:1980]
A.k.a. anarchy and CD (or cd if you feel the capitals should refer to "Corps Diplomatique"--I'm not fussy). The state a country enters when no-one runs it anymore.

Saturday, June 19, 2010

DELAY DELAY DELAY.



Austria: Fleet Albania -> Greece (*bounce*)
Austria: Army Galicia -> Budapest
Austria: Army Vienna SUPPORT Army Galicia -> Budapest
Austria: Army Warsaw HOLD

England: Fleet English Channel -> London
England: Army London -> Denmark via convoy
England: Fleet North Sea CONVOY Army London -> Denmark
England: Fleet Norway HOLD

France: Army Brest -> Gascony
France: Fleet Gulf of Lyon SUPPORT Fleet Spain (south coast) -> Western Mediterranean
France: Army Marseilles -> Piedmont (*bounce*)
France: Army Picardy SUPPORT Russian Army Burgundy -> Belgium
France: Fleet Spain (south coast) -> Western Mediterranean

Germany: Army Belgium SUPPORT Army Munich -> Burgundy
Germany: Army Denmark SUPPORT English Fleet Norway -> Sweden (*void, dislodged*)
Germany: Fleet Holland SUPPORT Army Belgium
Germany: Army Kiel -> Munich
Germany: Army Munich -> Burgundy

Italy: Fleet Ionian Sea SUPPORT Austrian Fleet Albania -> Greece
Italy: Army Tuscany -> Piedmont (*bounce*)
Italy: Fleet Tyrrhenian Sea -> Western Mediterranean (*bounce*)
Italy: Army Venice -> Trieste (*bounce*)

Russia: Fleet Aegean Sea SUPPORT Turkish Army Greece
Russia: Army Budapest -> Trieste
Russia: Army Burgundy -> Belgium (*bounce, dislodged*)
Russia: Army Livonia -> Moscow (*bounce*)
Russia: Army Sevastopol -> Moscow (*bounce*)
Russia: Fleet Sweden SUPPORT English Army London -> Denmark

Turkey: Army Ankara -> Constantinople
Turkey: Fleet Black Sea -> Rumania
Turkey: Army Constantinople -> Bulgaria
Turkey: Army Greece HOLD
Turkey: Army Serbia SUPPORT Russian Army Budapest -> Trieste

Centers


Austria: 3
England: 5
France: 5
Germany: 5
Italy: 4
Russia: 5
Turkey: 7



BUILD ORDERS NEEDED FROM:

Austria: Removes 1 unit
England: Builds 1 unit
Russia: Removes 1 unit
Turkey: Builds 2 units

Tuesday, June 15, 2010

SOUND THE RETREAT

Here comes the first retreat of the game, Austria is moved out of Budapest. You have your choice of moving to Trieste or Galacia. Once that happens, the next turn will commence, the board will be updated as such.



itson (LOCAL) Spring 1902 Movement (6/15/10 5:47 PM)

Austria: Army Budapest -> Serbia (*bounce, dislodged*)
Austria: Fleet Trieste -> Albania
Austria: Army Vienna -> Budapest (*bounce*)
Austria: Army Warsaw HOLD (*no order*)

England: Fleet Edinburgh -> North Sea
England: Fleet English Channel HOLD (*no order*)
England: Army London HOLD (*no order*)
England: Fleet Norway SUPPORT Fleet Edinburgh -> North Sea

France: Army Brest HOLD (*no order*)
France: Fleet Marseilles -> Gulf of Lyon
France: Army Paris -> Picardy
France: Fleet Portugal -> Spain (south coast)
France: Army Spain -> Marseilles

Germany: Army Belgium HOLD (*no order*)
Germany: Army Berlin -> Munich
Germany: Army Denmark SUPPORT English Fleet Norway -> Sweden (*void*)
Germany: Fleet Holland SUPPORT Army Belgium
Germany: Army Kiel SUPPORT Army Berlin -> Munich

Italy: Army Apulia -> Venice
Italy: Fleet Naples -> Ionian Sea
Italy: Fleet Tunis -> Tyrrhenian Sea
Italy: Army Venice -> Tuscany

Russia: Fleet Constantinople -> Aegean Sea
Russia: Army Moscow -> Sevastopol
Russia: Army Munich -> Burgundy
Russia: Army Rumania -> Budapest
Russia: Army St Petersburg -> Livonia
Russia: Fleet Sweden -> Denmark (*bounce*)

Turkey: Army Ankara HOLD (*no order*)
Turkey: Army Bulgaria -> Greece
Turkey: Army Serbia SUPPORT Russian Army Rumania -> Budapest
Turkey: Fleet Sevastopol -> Black Sea
Turkey: Army Smyrna -> Constantinople



Edit/Update: AH Retreated to Galacia, I'm not going to repost the map because I'm super fucking busy right now.

Moves should be in by Friday 6am CDT.

Friday, June 11, 2010

Springtime. For Hitler.



did i mention orders are due wednesday, 6am CST?

no? well, it's because i'm bad.

Thursday, June 10, 2010

Again, it's build turn

Turn in your crap. Tomorrow morning. I wanna see your build orders. Go Go Go.

Build orders will be 24 hours from here on out. Turns will be 72 hours. Retreats will be, 12 hours. Just saying.

Onto turn 3



Move list:

Austria: Army Galicia -> Warsaw
Austria: Fleet Trieste -> Venice (*bounce*)
Austria: Army Vienna -> Budapest

England: Fleet English Channel HOLD (*no order*)
England: Fleet North Sea -> Norway
England: Army Wales -> London

France: Army Gascony -> Brest
France: Army Marseilles -> Spain
France: Fleet Mid-Atlantic Ocean -> Portugal

Germany: Fleet Holland SUPPORT Army Ruhr -> Belgium
Germany: Army Kiel -> Denmark
Germany: Army Ruhr -> Belgium

Italy: Army Apulia HOLD (*no order*)
Italy: Fleet Ionian Sea -> Tunis
Italy: Army Venice HOLD (*no order*)

Russia: Fleet Black Sea -> Constantinople
Russia: Fleet Gulf of Bothnia -> Sweden
Russia: Army Silesia -> Munich
Russia: Army Ukraine -> Rumania

Turkey: Fleet Armenia -> Sevastopol
Turkey: Army Bulgaria -> Serbia
Turkey: Army Constantinople -> Bulgaria

Results:

Austria: Builds 1 unit
England: Builds 1 unit
France: Builds 2 units
Germany: Builds 2 units
Russia: Builds 2 units
Turkey: Builds 2 units

Centers

Austria: 4
England: 4
France: 5
Germany: 5
Italy: 3
Russia: 6
Turkey: 5


THIS TURN IN SHOULD BE 24 HOURS. GET WHERE YOU WANT YOUR SHIT BUILT IN ASAP. AS SOON AS ALL 7 ARE IN. A NEW TURN BEGINS.

Monday, June 7, 2010

Almost set for turn 2

This will be updated as soon as renji gets his orders in.

Next Turn in will be Thursday morning at 7am CST (meaning get them in wednesday night).




Austria: Army Budapest -> Galicia
Austria: Fleet Trieste HOLD
Austria: Army Vienna SUPPORT Army Budapest -> Galicia

England: Fleet Edinburgh -> North Sea
England: Army Liverpool -> Wales
England: Fleet London -> English Channel

France: Fleet Brest -> Mid-Atlantic Ocean
France: Army Marseilles -> Piedmont (*bounce*)
France: Army Paris -> Gascony

Germany: Army Berlin -> Kiel
Germany: Fleet Kiel -> Holland
Germany: Army Munich -> Ruhr

Italy: Fleet Naples -> Ionian Sea
Italy: Army Rome -> Apulia
Italy: Army Venice -> Piedmont (*bounce*)

Russia: Army Moscow -> Ukraine
Russia: Fleet Sevastopol -> Black Sea
Russia: Fleet St Petersburg (south coast) -> Gulf of Bothnia
Russia: Army Warsaw -> Silesia

Turkey: Fleet Ankara -> Armenia
Turkey: Army Constantinople -> Bulgaria
Turkey: Army Smyrna -> Constantinople

Thursday, June 3, 2010

Countries and Turn 1

Snuff lost the coin flip on italy, but I made the administrative judgement to give it to him anyways so he wouldn't whine and call me a fucking cheater whore.

(AQ) Kay: Turkey
(NJX, oooh he's going to be so pissed that i used his real name) Jesse: England
(Renji/Gayorkwang) Georg: Germany (go figure)
(snuff) Matt: Italy
(the unseen) Andrew: Austria-Hungary
(woot) Alexandre: France
(brucebanner) Evan: Russia

Turns need to be in by sunday night. 3am ET. i might change this... again.

to get ahold of anyone, e-mail me. most of you should have my email its k pazzle at g mail... i have a droid, so i can chat and give you the contact info of any of the other 5 players.

Monday, May 24, 2010

Correctly Notating your Posts

There's a method to how to e-mail the adjudicator so that the program can read what you want.

I put a bit of fuzzy logic for reading things.

But, here's the gist:

It reads both long names and short names.

This is what the program is based off of.

You have 6 possible notation types: Hold, Move, Support, Convoy, Build, and Disband. This is how to notate them to my system.

Hold:

F English Channel H.
A NAP H.

Move

A Nap -> Pie
F English Channel -> North Sea
A Nap - Pie
F ENG - NTH

(the program recognizes - as the stop point...)

Support/Convoy

Both use the same notation, only substituting C and S for whatever the case may be

A Nap S A Pie -> Rom
F English Channel C A London - Picardy

Build

When you capture supply centers, you can build new armies/fleets in the winter months. (Turns go Spring, Fall, Winter Year 19XX)

Build A Napoli
Build A Nap

This is the only way to build

Disband

When you lose supply centers, you're forced to contract your army/fleet size. This happens in Winter Months as well.

Disband F AEG
Disband F Aegean Sea

I'll be monitoring the game, and auditing my auditor to make sure my regular expressions in C are up to par, if they're not, i'll catch the output.

Tuesday, May 18, 2010

Starting the Game:

I need the following:

Send e-mail to kaysdiplomacygame@gmail.com with the following information.

1) Best way to reach you.
2) Email you'd like to use to receive communication.
3) Questions on the game.
4) Preference for starting country.

How i'd like 4 to go would be:

FGEITRA

meaning

I'd like france first most, if i can't hold france, i'd take germany, if germany is already taken, i'd take England, Italy, Turkey, Russia, and Austria in that order.

My program i'm using (it's a C based adjudicator) will pick a random number between 1-7, 7 being the highest on priority if 2 or more people pick the same country for the first country... The further down you are on your list, the higher your priority to get those countries are. I'd go further into how it works, but, i'm just going to explain that it does. Yes, you can negotiate trading your country once you're assigned one.

Dates for country assignment will be May 27th. Get your names to the e-mail by then. If you don't put one in, you might be A) given a country at random, B) replaced.

Basic Questions.

Renji: Everyone has 3 Supply stations?
AQ: Yep. Except for russia, who has 4.

Renji: The goal is to capture supply stations?
AQ: Indeed. You can ONLY capture supply stations though in the WINTER turn, which means you have to sit on them at the end of the fall turn... meaning, if you're italy, you'll LIKELY have your fleet move from Napoli -> TYR -> Tunis... 2 turns, Spring move, and then Fall move.

Renji: So, you want to protect your borders kinda like in risk?
AQ: More so, you want to protect the pressure points and your supply centers. You want to protect your countries supply centers (as they're the ONLY place you can create armies from.) And there are pressure points, Like, if i'm using italy as an example... the game with france is relatively weak in the beginning... you're blocked in on land units with Switzerland between Marsailles and Piedmont...

AQ: Which brings me to my next point: moves. So, suppose you have an army in piedmont (italy), and a fleet in marsailles (french). The french want to move into Piedmont... what they have to do is: have greater numbers than defending. In a 1v1 situation, nothing happens. If France moves F Mar -> Pie and Italy goes either A Pie Hold or A Pie -> Mar... nothing happens. It's a standoff... This is why the western border of Italy is easy to defend and hard to attack from: basically, you need a fleet in the Gulf of Lyon (LYO), in order to move from there... For italy, it requires quite a bit of muscle to move west, and a bit of luck. If Germany is pushing hard against France, it might not have the support in Burgundy to constantly support Marsailles. (i'll attach mini-maps to try to demonstrate what i'm saying eventually), of which then Italy could bring a fleet to Lyon, with the help of German Distractors, push the french out of marsailles with an order of F Lyo S A Pie to Mar, and A Pie to Mar. That'd dislodge the fleet in Mar and force them to retreat.

Renji: So, France COULD attack Pie?
AQ: Yeah, but normally they'd want to go for spain and belgium. As spain is relatively easy to acquire, and belgium is easily supported. This gives france a nice advantage in the beginning because spain is SO uncontested and most of the time, you'll have the opportunity to rush Belgium before either England or Germany can. The winning scenario of the game is to get 18 supply centers to win, and how do you get 18 supply centers? overpower your opponants with bigger supports. More units, more supports.


Use this link for descriptions until i get them imaged out... most likely tomorrow.
http://www.wizards.com/avalonhill/rules/diplomacy.pdf

Renji: Support?
AQ: Ah, support, the basic part of the game. Support works in a few ways. Lets look at these scenarios.

1 v 1, i.e. no support. Everyone bounces.
e.g.
Germany
-
A Mun -> Boh (Army in Munich moves to Bohemia)

AH
-
A Vie -> Boh (Army in Vienna moves to Bohemia)

since there's no support, neither win. Both go back to their region that the started.

lets take a look at 2v1.

Germany
-
A Mun -> Tyr (Army in Munich moves to Tyrol)
A Boh S A Mun -> Tyr (Army in Bohemia Supports Army in Munich's move to Tyrol)

Italy
-
A Ven -> Tyr (Army in Venice mvoes to Tyrol)

The Italian order fails because there's no support. If Bohemia didn't support the move to Tyrol, they both would stand off. But since there was support, Germany takes the territory.

Alternatively, you could do something like this...

Germany
-
A Mun -> Tyr (Army in Munich moves to Tyrol)

Italy
-
A Ven -> Tyr (Army in Venice moves to Tyrol)

Austria Hungary
-
A Vie S Mun -> Tyr (Army in Vienna Supports THE GERMAN Army in Munich's move to Tyrol)

This would produce the same result... German army moves from Munich to Tyrol. But how? Because of support from austria hungary... How does Germany gain the support of Austria Hungary? Asking them. Bartering, Bullying, Conceding. Of course, verbal and written agreements are... just agreements. You can break them at any time... So suppose Germany has Austria's 'Support'... and then Austria writes a move like this

A Vie S Ven -> Tyr (Army in Vienna Supports The Italian Army in Venice's move to Tyrol)...

Oh ho ho... now, you're looking at this... how can i really trust anyone if they're all going to backstab me... Paranoia sets in... yep.

Contrarily they could just do the following two moves...

AH
_
A Vie Holds
or
A Vie -> Tyr

Both would cause a standoff... and no one would be in Tyrol...

(i hope this is getting clearer)

So, lets take a look at 2v2 Situations...

You have 3 players in this skiff... England France and Germany...

Germany has F Hol, A Ruh. France is A Pic, A Bur. And England is F Eng, F Nth. (In order, they're Holland, Ruhr, Picardy, Burgundy, English Channel and North Sea...)

Lets say, we're in spring 1902... and the move orders are:

Germany
-
A Ruh -> Bel
F Hol S A Ruh -> Bel

England
-
F Eng S F NTH Hold
F NTH Hold

France
-
A Pic -> Bel
A Bur S A Pic -> Bel

What we have here is England Supporting a 'hold'. Supporting a hold means that army can't be moved out of it's space unless it has at least 1 more army available to attack it.

Germany sends 1 Fleet in, with 1 support to Belgium.
France sends 1 Army in, with 1 support to Belgium

2 v 2 = BOUNCE.

Nothing happens, everyone goes back to their locations. Blah blah blah.

So, what do you do in a situation like this?

YOU CUT SUPPORT.

The old adage, it's easier to fight one one front over two especially is true in 1900 europe. You can't do it. So, you can't support someone, if that territory is getting attacked...

So suppose...

Germany
-
A Ruh -> Bel
F Hol S A Ruh -> Bel

England
-
F Nth -> Hol


France
-
A Pic -> Bel
A Bur S A Pic -> Bel

Uh oh. England has it out for Germany... because they are attacking Holland, Germany doesn't have the support from Ruhr to Belgium, so France takes it because it becomes a 2 v 1.

Now, the above move was poor on Germany's part...Why? Because it wasn't protecting itself, if it instead wrote

F Hol -> Bel
A Ruh S F Hol -> Bel

What would have happened is the following:

England's gambit to help France fails because the support wouldn't be cut. The Attack doesn't Equal the support... So, Everyone bounces. Holland and Picardy both have 2 support, England's Fleet in the North Sea (NTH) can't enter Holland because the German Fleet is already there and there's no support to get in.

Think about who you're attacking with, and where you're attacking from. ONLY the moving piece moves. Supporting pieces don't move.

So, lets try it this way, a 3 way...

So suppose...

Germany
-
A Ruh -> Bel
F Hol S A Ruh -> Bel

England
-
F Nth -> Bel
F Eng S F Nth -> Bel

France
-
A Pic -> Bel
A Bur S A Pic -> Bel

All 3 are trying to take belgium... who gets it? You can probably guess, 2 v 2 v 2, still means no one wins.

Now, lets move onto retreating...

Suppose pieces are in the exact same spot, except for the two English pieces... they happen to be in HEL and NTH (Helgoland)... Germany and France are doing the same thing... but...

Germany
-
A Ruh S F Hol -> Bel
A Hol -> Bel

England
-
F Nth -> Hol
F Hel S F Nth -> Hol

France
-
A Pic -> Bel
A Bur S A Pic -> Bel

Uh oh. Looks like England wants to fuck with Germany in Holland..Since no support is cut (because Germany is playing it smart... ish?), everyone bounces out of Belgium. But, since Holland has no support while it's being invaded (2 v 1 against england)... It has to retreat to the only possible spot... Which is Kie (Kiel) (fleets can't move inland). If you're unable to retreat to: an unoccupied spot or a spot you can legally be on (fleets can't be on inland squares, armies can't be on water), the piece is removed from the game until you're able to make a new one. That'd happen if there was an ARMY already in Kiel as they'd be unable to move out into a spot that's unoccupied. ON the other hand, if your army in Kiel was moving to Denmark... There'd be no destroyed pieces...

Last Examples:

Suppose Germany has an army in Munich as well...

Germany
-
A Ruh -> Bel
F Hol S A Ruh -> Bel
A Mun -> Bur

England
-
F Nth -> Hol
F Hel S F Nth -> Hol

France
-
A Pic -> Bel
A Bur S A Pic -> Bel

I think you can see what's coming...

The support for Picardy to Belgium was cut by Munich attacking Burgundy. The German F Hol -> Bel works... Because there's no longer any support for Picardy, On the other hand, England takes Holland...

Boom.

Monday, May 17, 2010

Rule Questions

If anyone has any questions on the rules. Let me know. I'll try to explain them as best as I can, if not, i'll have my brother explain them as we move further.

Convo with renji in comments.

Opening Post

Members:

Kay (awfullyquiet)
Georg (Renji, Gay_Ork_Wang)
Matt (snuff)
Jesse (NJX9)
Evan (bruce_banner, phrost)
Alexandre (Woot)

Tenative:

Robbie (awfullyquiet's brother)
Andrew (TheUnseen)

e-mail addresses and other forms of contact will be listed as necessary to facilitate contact.

this is not like a mock draft, where you can leave others with your board. you must pick. if you don't pick, you do nothing. and that is bad.

This will be done primarily by an e-mail system. I will allow an audit if people would like, but it's being done with an pop3/imap server and a registered e-mail address at gmail... it'll be something like

kaysdiplomacygame@gmail.com (pending creating. this will be updated)

the program i use pulls information from the e-mail address.

i'm not 100% sure how the notation system works for this program, if it's like ones i used in the past, i'll procure a post describing the correct way to notate your moves.

RULES:

http://en.wikibooks.org/wiki/Diplomacy/Rules

MAP:



I will build a map after each season and e-mail to the list. You must register an e-mail.

The map will be available in posts on here... including a detailed list of moves. If you have an questions. Please feel free to comment in the post. Yes that requires you to have a google account. If you don't, you're dumb.